- Implement Material.IsKeywordEnabled method.- Implement string.ToLowerInvariant and string.ToUpperInvariant methods.- Implement missing Input API - simulateMouseWithTouches and deviceOrientation.- Implement missing stubs for UnityException API.- Implement missing stubs for System.IO.Directory class.- Particle system Velocity over lifetime - orbital & orbital offset.- Particle system Velocity over lifetime - radial feature.- ParticleSystem velocity data rework - stable LimitVelocityOverLifetime module.- Add missing UnityEngine stubsįixes and improvements Particle System .- Disable treating warnings as errors on compilation.- Implement missing Application class API.Version 5.3.0 - 4th October, 2023 Highlights - Reduce constructor overhead in Bridge.- Fix the issue - Spine & Dynamic Batching leads to VRAM leak.- Implement Animator.isHuman & Animator.hasRootMotion API.- Fix the issue - playable starts with sound even when it's muted on IS platform.- Fix for redundant transform hierarchy callback invocation during scenes deserialization.- Fix the issue when Reflection probe blending on a scene with missing skybox/reflection probes produces color offsets.- Fix issue when Player prefs crashes the game when “block third-party cookies“ is enabled.- Adding stubbed component to GO may result in deserialization failure.- Fix sliced sprite pivot calculated wrong.- Add new PHC message that detect is gameEnded event is added. - Fix the issue when SB can't list assets with the same name.- Fix issue with negative substring index.- Rework compiler v2 to preprocessing step for compiler v1.- Apply settings changes on multi-selected assets & components counter.Version 5.4.0 - 24th November, 2023 Highlights You can download the latest version of Playable Plugin from your Creative Suite account.
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